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Work on character animation
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@@ -3,29 +3,29 @@
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namespace urde
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{
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CPOINode::CPOINode(const std::string& name, u16 a, const CCharAnimTime& time,
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CPOINode::CPOINode(const std::string& name, EPOIType type, const CCharAnimTime& time,
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u32 index, bool c, float weight, u32 e, u32 f)
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: x4_(1),
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x8_name(name),
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x18_(a),
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x18_type(type),
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x1c_time(time),
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x24_index(index),
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x28_(c),
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x2c_weight(weight),
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x30_(e),
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x34_(f)
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x30_charIdx(e),
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x34_flags(f)
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{}
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CPOINode::CPOINode(CInputStream& in)
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: x4_(in.readUint16Big()),
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x8_name(in.readString()),
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x18_(in.readUint16Big()),
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x18_type(EPOIType(in.readUint16Big())),
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x1c_time(in),
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x24_index(in.readUint32Big()),
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x28_(in.readBool()),
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x2c_weight(in.readFloatBig()),
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x30_(in.readUint32Big()),
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x34_(in.readUint32Big())
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x30_charIdx(in.readUint32Big()),
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x34_flags(in.readUint32Big())
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{}
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}
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