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Work on character animation
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@@ -7,6 +7,7 @@
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namespace urde
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{
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class CPoseAsTransforms;
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class CSkinRules
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{
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@@ -14,6 +15,11 @@ class CSkinRules
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public:
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CSkinRules(CInputStream& in);
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void BuildAccumulatedTransforms();
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void GetBankTransforms(std::vector<const zeus::CTransform*>& out,
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const CPoseAsTransforms& pose, int skinBankIdx) const
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{
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x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
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}
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};
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CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params);
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