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Compile fixes, Implement CStateSetterFlow::OnMessage

This commit is contained in:
2017-11-04 23:29:22 -07:00
parent 140c24bf60
commit 67748655ba
4 changed files with 26 additions and 12 deletions

View File

@@ -296,7 +296,7 @@ static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
std::pair<std::unique_ptr<u8[]>, s32> GetScriptingMemoryAlways(const IGameArea& area)
{
SObjectTag tag = {SBIG('MREA'), area.IGetAreaAssetId()};
std::unique_ptr<u8[]> data = std::move(g_ResFactory->LoadNewResourcePartSync(tag, 0, 96, data));
std::unique_ptr<u8[]> data = std::move(g_ResFactory->LoadNewResourcePartSync(tag, 0, 96));
if (*reinterpret_cast<u32*>(data.get()) != SBIG(0xDEADBEEF))
return {};
@@ -326,9 +326,9 @@ std::pair<std::unique_ptr<u8[]>, s32> GetScriptingMemoryAlways(const IGameArea&
u32 dataLen = ROUND_UP_32(header.secCount * 4);
data.reset(std::move(g_ResFactory->LoadNewResourcePartSync(tag, 96, dataLen)));
data = std::move(g_ResFactory->LoadNewResourcePartSync(tag, 96, dataLen));
r = CMemoryInStream(data, dataLen);
r = CMemoryInStream(data.get(), dataLen);
std::vector<u32> secSizes(header.secCount);
u32 lastSize;
@@ -591,7 +591,7 @@ bool CGameArea::DoesAreaNeedSkyNow() const
void CGameArea::UpdateFog(float dt)
{
CAreaFog* fog = *GetPostConstructed()->x10c4_areaFog;
CAreaFog* fog = GetPostConstructed()->x10c4_areaFog.get();
if (fog)
fog->Update(dt);
}
@@ -600,11 +600,13 @@ void CGameArea::OtherAreaOcclusionChanged()
{
if (GetPostConstructed()->x10e0_ == 3 && GetPostConstructed()->x10dc_occlusionState != EOcclusionState::Occluded)
{
bool unloaded = true;
bool transferred = true;
#if 0
bool unloaded = UnloadAllloadedTextures();
bool transferred = TransferTokensToARAM();
x12c_postConstructed->x1108_27_ = (unloaded && transferred)
#endif
x12c_postConstructed->x1108_27_ = (unloaded && transferred);
}
else
{
@@ -629,8 +631,7 @@ void CGameArea::PingOcclusionState()
unloaded = UnloadAllloadedTextures();
transferred = TransferTokens();
#endif
if (unloaded && transferred)
x12c_postConstructed->x1108_27_ = true;
x12c_postConstructed->x1108_27_ = (unloaded && transferred);
x12c_postConstructed->x1108_26_ = true;
}
@@ -742,7 +743,7 @@ void CGameArea::SetOcclusionState(EOcclusionState state)
if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state)
return;
if (state == EOcclusionState::Occluded)
if (state != EOcclusionState::Occluded)
{
ReloadAllUnloadedTextures();
AddStaticGeometry();