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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 07:47:42 +00:00

More CPatterned imps

This commit is contained in:
2018-09-13 17:49:34 -07:00
parent 34c4a038aa
commit 679ce01a61
24 changed files with 491 additions and 43 deletions

View File

@@ -10,10 +10,14 @@
#include "TCastTo.hpp"
#include "CDamageInfo.hpp"
#ifndef DEFINE_PATTERNED
#define DEFINE_PATTERNED(type) static constexpr ECharacter CharacterType = ECharacter::type;
#endif
namespace urde
{
class CPatternedInfo;
class CProjectileInfo;
class CPatternedUnknown2
{
friend class CPatterned;
@@ -112,6 +116,7 @@ protected:
float x308_attackTimeVariation;
u32 x30c_ = 0;
zeus::CVector3f x310_;
zeus::CVector3f x31c_;
union
{
struct
@@ -152,7 +157,7 @@ protected:
float x3c8_leashRadius;
float x3cc_playerLeashRadius;
float x3d0_playerLeashTime;
float x3d4_ = 0.f;
float x3d4_curPlayerLeashTime = 0.f;
float x3d8_;
float x3dc_;
float x3e0_;
@@ -199,12 +204,14 @@ protected:
u32 _dummy2 = 0;
};
CDamageInfo x404_;
CDamageInfo x404_contactDamage;
float x420_ = 0.f;
float x424_damageWaitTime;
float x428_ = -1.f;
zeus::CColor x42c_ = zeus::CColor::skBlack;
zeus::CColor x430_ = skDamageColor;
zeus::CVector3f x434_posDelta;
zeus::CQuaternion x440_rotDelta;
CSteeringBehaviors x45c_;
std::unique_ptr<CBodyController> x450_bodyController;
u32 x454_deathSfx;
@@ -226,20 +233,21 @@ protected:
std::experimental::optional<TLockedToken<CElectricDescription>> x530_;
zeus::CVector3f x540_;
std::experimental::optional<TLockedToken<CGenDescription>> x54c_;
/* x55c_ */
/* x560_ */
/* x564_ */
zeus::CVector3f x55c_;
public:
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
CPatterned::EMovementType movement, EColliderType collider, EBodyType body,
const CActorParameters& params, int variant);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Touch(CActor&, CStateManager&);
virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
bool CanRenderUnsorted(const CStateManager& mgr) const;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
@@ -247,6 +255,46 @@ public:
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
void TakeDamage(const zeus::CVector3f&, float) { x428_ = 0.33f;}
bool FixedRandom(CStateManager&, float) { return x330_stateMachineState.GetRandom() < x330_stateMachineState.x14_; }
bool Random(CStateManager&, float dt) { return x330_stateMachineState.GetRandom() < dt; }
//bool FixedDelay(CStateManager&, float dt) { return x330_stateMachineState.GetDelay() == dt; }
bool Default() { return true; }
virtual bool KnockbackWhenFrozen() const { return true;}
virtual void sub8007ace8(CStateManager&) {}
virtual void sub8007ab34(CStateManager&) {}
virtual void Burn(float, float) {}
virtual void Shock(float, float) {}
virtual void ThinkAboutMove(float);
virtual void GetSearchPath() {}
virtual CDamageInfo GetContactDamage() { return x404_contactDamage; }
virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_.a * 255);}
virtual bool IsOnGround() const { return x328_27_onGround; }
virtual float GetGravityConstant() const { return 24.525002f; }
virtual CProjectileInfo* GetProjectileInfo() { return nullptr; }
virtual void PhazeOut(CStateManager&) {}
virtual TLockedToken<CGenDescription>& GetX520() { return x520_.value(); }
float GetDamageDuration() const { return x504_damageDur; }
zeus::CVector3f GetGunEyePos() const;
void BuildBodyController(EBodyType);
const CBodyController* GetBodyController() const { return x450_bodyController.get(); }
CBodyController* BodyController() { return x450_bodyController.get(); }
void SetupPlayerCollision(bool);
void sub8007a68c(float, CStateManager&) {}
float sub80078a88();
void sub8007a5b8(float) {}
bool GetX328_26() const { return x328_26_; }
bool GetX402_28() const { return x402_28_; }
//region Casting Functions
template <class T>
static T* CastTo(CEntity* ent)
{
@@ -279,18 +327,7 @@ public:
return nullptr;
}
bool GetX328_26() const { return x328_26_; }
bool GetX402_28() const { return x402_28_; }
virtual bool IsOnGround() const { return x328_27_onGround; }
virtual float GetGravityConstant() const { return 24.525002f; }
float GetDamageDuration() const { return x504_damageDur; }
zeus::CVector3f GetGunEyePos() const;
void BuildBodyController(EBodyType);
const CBodyController* GetBodyController() const { return x450_bodyController.get(); }
CBodyController* BodyController() { return x450_bodyController.get(); }
void SetupPlayerCollision(bool);
//endregion
};
}