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Thermal visor fixes
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@@ -24,7 +24,7 @@ CActorLights::CActorLights(u32 areaUpdateFramePeriod, const zeus::CVector3f& act
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x298_24_dirty = true;
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x298_25_castShadows = true;
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x298_28_inArea = (!disableWorldLights && maxAreaLights > 0) ? true : false;
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x298_28_inArea = !disableWorldLights && maxAreaLights > 0;
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x298_29_ambienceGenerated = ambientChannelOverflow;
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x298_30_layer2 = layer2;
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x298_31_disableWorldLights = disableWorldLights;
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@@ -59,6 +59,7 @@ void CActorLights::BuildFakeLightList(const std::vector<CLight>& lights, const z
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void CActorLights::BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb) {
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zeus::CTransform fpTransform = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform();
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x298_26_hasAreaLights = true;
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x288_ambientColor = zeus::skBlack;
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x144_dynamicLights.clear();
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zeus::CColor accumColor = zeus::skBlack;
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