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Implement CHudEnergyInterface
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@@ -104,7 +104,7 @@ class CSamusHud
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CGuiFrame* x274_loadedFrmeBaseHud = nullptr;
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TLockedToken<CGuiFrame> x278_selectedHud; // used to be optional
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CGuiFrame* x288_loadedSelectedHud = nullptr;
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std::unique_ptr<CHudEnergyInterfaceBall> x28c_ballEnergyIntf;
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std::unique_ptr<CHudEnergyInterface> x28c_ballEnergyIntf;
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std::unique_ptr<IHudThreatInterface> x290_threatIntf;
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std::unique_ptr<CHudMissileInterfaceCombat> x294_missileIntf;
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std::unique_ptr<IFreeLookInterface> x298_freeLookIntf;
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@@ -121,7 +121,7 @@ class CSamusHud
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ETransitionState x2c4_activeTransState = ETransitionState::NotTransitioning;
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float x2c8_transT = 1.f;
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u32 x2cc_preLoadCountdown = 0;
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float x2d0_ = 0.f;
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float x2d0_playerHealth = 0.f;
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u32 x2d4_totalEnergyTanks = 0;
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u32 x2d8_missileAmount = 0;
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u32 x2dc_missileCapacity = 0;
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