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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 11:07:44 +00:00

Work on CPathCamera

This commit is contained in:
Jack Andersen
2018-06-25 19:24:31 -10:00
parent 21b25f72a3
commit 68504f5c3a
6 changed files with 339 additions and 16 deletions

View File

@@ -293,8 +293,174 @@ zeus::CVector3f CCameraSpline::GetInterpolatedSplinePointByTime(float time, floa
return {};
}
float CCameraSpline::FindClosestLengthAlongSpline(float time, const zeus::CVector3f& p)
float CCameraSpline::FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const
{
return 0.f;
float ret = -1.f;
float minLenDelta = 10000.f;
float minMag = 10000.f;
size_t iterations = x4_positions.size() - 1;
if (x48_closedLoop)
iterations += 1;
for (size_t i=0 ; i<iterations ; ++i)
{
const zeus::CVector3f& thisPos = x4_positions[i];
const zeus::CVector3f* nextPos;
if (!x48_closedLoop)
{
nextPos = &x4_positions[i + 1];
}
else
{
if (i == x4_positions.size() - 1)
nextPos = &x4_positions[0];
else
nextPos = &x4_positions[i + 1];
}
zeus::CVector3f delta = *nextPos - thisPos;
zeus::CVector3f nextDelta;
zeus::CVector3f revDelta = thisPos - *nextPos;
zeus::CVector3f nextRevDelta;
if (i != 0)
{
nextDelta = delta + thisPos - x4_positions[i - 1];
}
else
{
zeus::CVector3f extrap = x4_positions[0] - x4_positions[1] + x4_positions[0];
if (x48_closedLoop)
extrap = x4_positions.back();
nextDelta = delta + thisPos - extrap;
}
delta.normalize();
if (i < x4_positions.size() - 2)
{
nextRevDelta = revDelta + *nextPos - x4_positions[i + 2];
}
else
{
zeus::CVector3f extrap;
if (x48_closedLoop)
{
if (i == iterations - 1)
extrap = x4_positions[1];
else
extrap = x4_positions[0];
}
else
{
extrap = x4_positions[i + 1] - x4_positions[i] + x4_positions[i + 1];
}
nextRevDelta = revDelta + *nextPos - extrap;
}
revDelta.normalize();
nextDelta.normalize();
nextRevDelta.normalize();
float proj = (p - thisPos).dot(delta) / delta.dot(nextDelta);
float nextProj = (p - *nextPos).dot(revDelta) / revDelta.dot(nextRevDelta);
float t = proj / (proj + nextProj);
if (!x48_closedLoop)
{
if (i == 0 && t < 0.f)
t = 0.f;
if (i == x4_positions.size() - 2 && t > 1.f)
t = 1.f;
}
if (t >= 0.f && t <= 1.f)
{
float tLen;
if (i == x4_positions.size() - 1)
tLen = x44_length - x24_t[i];
else
tLen = x24_t[i + 1] - x24_t[i];
float lenT = t * tLen + x24_t[i];
zeus::CVector3f pointDelta = p - GetInterpolatedSplinePointByLength(lenT).origin;
float mag = 0.f;
if (pointDelta.canBeNormalized())
mag = pointDelta.magnitude();
float lenDelta = std::fabs(lenT - time);
if (x48_closedLoop && lenDelta > x44_length - lenDelta)
lenDelta = x44_length - lenDelta;
if (zeus::close_enough(std::fabs(mag - minMag), 0.f))
{
if (lenDelta < minLenDelta)
{
ret = lenT;
minLenDelta = lenDelta;
}
}
else
{
if (mag < minMag)
{
ret = lenT;
minLenDelta = lenDelta;
minMag = mag;
}
}
}
}
return std::max(ret, 0.f);
}
float CCameraSpline::ValidateLength(float t) const
{
if (x48_closedLoop)
{
while (t >= x44_length)
t -= x44_length;
while (t < 0.f)
t += x44_length;
return t;
}
else
{
return zeus::clamp(0.f, t, x44_length);
}
}
float CCameraSpline::ClampLength(const zeus::CVector3f& pos, bool collide,
const CMaterialFilter& filter, const CStateManager& mgr) const
{
if (x4_positions.empty())
return 0.f;
if (x48_closedLoop)
return 0.f;
zeus::CVector3f deltaA = pos - x4_positions.front();
zeus::CVector3f deltaB = pos - x4_positions.back();
float magA = deltaA.magnitude();
float magB = deltaB.magnitude();
if (!deltaA.canBeNormalized())
return 0.f;
if (!deltaB.canBeNormalized())
return x44_length;
if (collide)
{
bool collideA = mgr.RayStaticIntersection(x4_positions.front(), deltaA.normalized(), magA, filter).IsValid();
bool collideB = mgr.RayStaticIntersection(x4_positions.back(), deltaB.normalized(), magB, filter).IsValid();
if (collideA)
return x44_length;
if (collideB)
return 0.f;
}
if (magA < magB)
return 0.f;
else
return x44_length;
}
}