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https://github.com/AxioDL/metaforce.git
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Work on CPathCamera
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "CBallCamera.hpp"
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#include "World/CScriptCameraHint.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CScriptDoor.hpp"
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#include "GameGlobalObjects.hpp"
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#include "TCastTo.hpp"
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@@ -18,7 +19,7 @@ CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo
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CCameraManager::NearPlane(),
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CCameraManager::FarPlane(),
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CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
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, x188_spline(flags & 1), x1dc_(f1), x1e0_(f2), x1e4_(f3), x1e8_initPos(initPos)
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, x188_spline(flags & 1), x1dc_lengthExtent(f1), x1e0_(f2), x1e4_(f3), x1e8_initPos(initPos)
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, x1ec_flags(flags), x1f0_(f4), x1f4_(f5)
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{
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}
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@@ -68,7 +69,7 @@ void CPathCamera::Think(float dt, CStateManager& mgr)
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SetTranslation(xf.origin);
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if (x1ec_flags & 0x20)
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sub8012DD3C(mgr);
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ClampToClosedDoor(mgr);
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zeus::CVector3f tmp = ballLook - GetTranslation();
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tmp.z = 0.f;
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@@ -81,28 +82,171 @@ void CPathCamera::Think(float dt, CStateManager& mgr)
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void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
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{
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// Empty
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}
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static const CMaterialFilter kLineOfSightFilter =
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough});
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void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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{
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CPlayer& player = mgr.GetPlayer();
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float f23 = x188_spline.FindClosestLengthAlongSpline(0.f, player.GetTranslation() + g_tweakPlayer->GetPlayerBallHalfExtent());
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zeus::CVector3f playerPt = player.GetTranslation() +
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zeus::CVector3f(0.f, 0.f, g_tweakPlayer->GetPlayerBallHalfExtent());
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float closestLength = x188_spline.FindClosestLengthOnSpline(0.f, playerPt);
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float f25 = std::max(0.f, f23 - x1dc_);
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float negLength = std::max(0.f, closestLength - x1dc_lengthExtent);
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zeus::CVector3f negPoint = x188_spline.GetInterpolatedSplinePointByLength(negLength).origin;
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zeus::CTransform xf = x188_spline.GetInterpolatedSplinePointByLength(f25);
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float posLength = std::min(x188_spline.GetLength(), closestLength + x1dc_lengthExtent);
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zeus::CVector3f posPoint = x188_spline.GetInterpolatedSplinePointByLength(posLength).origin;
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float f1 = x188_spline.GetLength();
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zeus::CTransform camXf = mgr.GetCameraManager()->GetBallCamera()->GetTransform();
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if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
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camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
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bool neg = false;
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if (x1e8_initPos == EInitialSplinePosition::BallCamBasis)
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{
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zeus::CVector3f tmp = playerPt - negPoint;
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if (tmp.canBeNormalized())
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{
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if (tmp.normalized().dot(camXf.basis[1]) > 0.f)
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neg = true;
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}
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}
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else
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{
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neg = x1e8_initPos == EInitialSplinePosition::Negative;
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}
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#if 0
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zeus::CVector3f camToSpline = splinePt - camXf.origin;
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mgr.RayStaticIntersection(camXf.origin, camToSpline.normalized(), camToSpline.magnitude(), kLineOfSightFilter);
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zeus::CVector3f camToSpline2 = splinePt2 - camXf.origin;
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mgr.RayStaticIntersection(camXf.origin, camToSpline2.normalized(), camToSpline2.magnitude(), kLineOfSightFilter);
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#endif
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zeus::CVector3f viewPoint;
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if (neg)
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{
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x1d4_pos = negLength;
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viewPoint = negPoint;
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}
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else
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{
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x1d4_pos = posLength;
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viewPoint = posPoint;
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}
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if (x1e8_initPos == EInitialSplinePosition::ClampBasis)
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{
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if (x188_spline.ClampLength(playerPt, false, kLineOfSightFilter, mgr) <= negLength)
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{
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x1d4_pos = negLength;
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viewPoint = negPoint;
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}
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else
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{
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x1d4_pos = posLength;
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viewPoint = posPoint;
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}
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}
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SetTransform(zeus::lookAt(viewPoint, mgr.GetCameraManager()->GetBallCamera()->GetFixedLookPos()));
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}
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zeus::CTransform CPathCamera::MoveAlongSpline(float, CStateManager& mgr)
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zeus::CTransform CPathCamera::MoveAlongSpline(float t, CStateManager& mgr)
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{
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return {};
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zeus::CTransform ret = x34_transform;
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x1d8_time = x188_spline.FindClosestLengthOnSpline(x1d8_time, mgr.GetPlayer().GetTranslation());
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float f30 = x1dc_lengthExtent;
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if (x1ec_flags & 0x8)
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{
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zeus::CVector3f splineToPlayer = mgr.GetPlayer().GetTranslation() -
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x188_spline.GetInterpolatedSplinePointByLength(x1d8_time).origin;
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float distToPlayer = 0.f;
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if (splineToPlayer.canBeNormalized())
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distToPlayer = splineToPlayer.magnitude();
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f30 *= 1.f - std::sin(zeus::degToRad(zeus::clamp(0.f, (distToPlayer - x1f0_) / (x1f4_ - x1f0_), 1.f) * 90.f));
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}
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float newPos;
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if (x188_spline.IsClosedLoop())
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{
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float lenA = x188_spline.ValidateLength(x1d8_time + f30);
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newPos = x188_spline.ValidateLength(x1d8_time - f30);
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float disp = std::fabs(x1d4_pos - x1d8_time);
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float remLen = x188_spline.GetLength() - disp;
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if (x1d4_pos > x1d8_time)
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{
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if (disp <= remLen)
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newPos = lenA;
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}
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else
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{
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if (disp > remLen)
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newPos = lenA;
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}
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}
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else
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{
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if (x1d4_pos > x1d8_time)
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newPos = x188_spline.ValidateLength(x1d8_time + f30);
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else
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newPos = x188_spline.ValidateLength(x1d8_time - f30);
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}
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if (x1ec_flags & 0x2)
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{
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x1d4_pos = newPos;
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ret = x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos);
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}
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else
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{
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if (x188_spline.IsClosedLoop())
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{
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float absDelta = std::fabs(newPos - x1d4_pos);
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if (absDelta > x188_spline.GetLength() - absDelta)
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absDelta = x188_spline.GetLength() - absDelta;
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float tBias = zeus::clamp(-1.f, absDelta / x1e4_, 1.f) * x1e0_ * t;
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float tmpAbs = std::fabs(x1d4_pos - newPos);
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float absDelta2 = x188_spline.GetLength() - tmpAbs;
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if (x1d4_pos > newPos)
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{
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if (tmpAbs <= absDelta2)
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tBias *= -1.f;
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}
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else
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{
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if (tmpAbs > absDelta2)
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tBias *= -1.f;
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}
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x1d4_pos = x188_spline.ValidateLength(x1d4_pos + tBias);
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}
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else
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{
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x1d4_pos = x188_spline.ValidateLength(
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zeus::clamp(-1.f, (newPos - x1d4_pos) / x1e4_, 1.f) * x1e0_ * t + x1d4_pos);
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}
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ret = x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos);
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}
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return ret;
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}
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void CPathCamera::sub8012DD3C(CStateManager& )
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void CPathCamera::ClampToClosedDoor(CStateManager& mgr)
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{
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if (TCastToConstPtr<CScriptDoor> door =
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mgr.GetObjectById(mgr.GetCameraManager()->GetBallCamera()->GetTooCloseActorId()))
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{
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if (!door->IsOpen() && CBallCamera::IsBallNearDoor(GetTranslation(), mgr))
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{
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x1d4_pos = (x1d4_pos > x1d8_time) ?
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x1d8_time - x1dc_lengthExtent : x1d8_time + x1dc_lengthExtent;
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SetTranslation(x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos).origin);
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}
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}
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}
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}
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