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Work on CPathCamera
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@@ -12,13 +12,17 @@ class CPathCamera : public CGameCamera
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public:
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enum class EInitialSplinePosition
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{
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BallCamBasis,
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Negative,
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Positive,
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ClampBasis
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};
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private:
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CCameraSpline x188_spline;
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float x1d4_pos = 0.f;
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float x1d8_time = 0.f;
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float x1dc_;
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float x1dc_lengthExtent;
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float x1e0_;
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float x1e4_;
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EInitialSplinePosition x1e8_initPos;
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@@ -38,7 +42,7 @@ public:
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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zeus::CTransform MoveAlongSpline(float, CStateManager&);
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void sub8012DD3C(CStateManager&);
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void ClampToClosedDoor(CStateManager&);
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};
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}
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