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Implement CScriptGenerator
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@@ -144,12 +144,12 @@ class CStateManager
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{
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struct
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{
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bool xe86_24_;
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bool xe86_25_;
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bool xe86_26_;
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bool xe86_27_;
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bool xe86_28_;
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bool xe86_29_;
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bool xe86_24_ : 1;
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bool xe86_25_ : 1;
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bool xe86_26_ : 1;
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bool xe86_27_ : 1;
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bool xe86_28_ : 1;
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bool xe86_29_ : 1;
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};
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u16 _dummy = 0;
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};
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@@ -165,10 +165,18 @@ class CStateManager
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TUniqueId xf74_lastTrigger = kInvalidUniqueId;
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TUniqueId xf76_lastRelay = kInvalidUniqueId;
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union
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{
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struct
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{
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bool xf94_26_generatingObject : 1;
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};
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u32 xf94_ = 0;
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};
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public:
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/* TODO: Public for CFirstPersonCamera */
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u32 x904_;
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CStateManager(const std::weak_ptr<CRelayTracker>&,
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const std::weak_ptr<CMapWorldInfo>&,
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const std::weak_ptr<CPlayerState>&,
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@@ -221,6 +229,7 @@ public:
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GetIdListForScript(TEditorId) const;
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void LoadScriptObjects(TAreaId, CInputStream& in, std::vector<TEditorId>& idsOut);
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void LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in);
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std::pair<TEditorId, TUniqueId> GenerateObject(TEditorId);
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void InitScriptObjects(std::vector<TEditorId>& ids);
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void InformListeners(const zeus::CVector3f&, EListenNoiseType);
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bool ApplyKnockBack(CActor& actor, const CDamageInfo& info,
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@@ -312,6 +321,8 @@ public:
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void SetLastRelayId(TUniqueId uid) { xf76_lastRelay = uid; }
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TUniqueId* GetLastRelayIdPtr() { return &xf76_lastRelay; }
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TUniqueId GetLastRelayId() const { return xf76_lastRelay; }
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bool GetIsGeneratingObject() const { return xf94_26_generatingObject; }
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void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
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};
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}
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