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Implement CScriptGenerator
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@@ -6,18 +6,84 @@
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namespace urde
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{
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bool CScriptSound::sFirstInFrame = false;
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CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, s16 soundId, bool active, float, float, float,
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u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, bool, u32)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(),
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CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
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CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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s16 soundId, bool active, float f1, float f2, float f3, u32 w1, u32 w2, u32 w3, u32 w4,
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u32 w5, u32 w6, bool b1, bool b2, bool b3, bool b4, bool b5, bool b6, bool b7, u32 w7)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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CActorParameters::None(), kInvalidUniqueId)
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, xfc_(f3)
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, x100_soundId(CSfxManager::TranslateSFXID(soundId))
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, x104_(f1)
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, x108_(f2)
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, x10c_(w1)
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, x10e_(w2)
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, x110_(w3)
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, x112_(w4)
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, x114_(w5)
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, x116_(w6)
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, x118_(w7 + 8192)
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, x11c_25_(b1)
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, x11c_26_(b2)
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, x11c_27_(b3)
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, x11c_28_(b4)
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, x11c_29_(b5)
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, x11c_30_(b6)
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, x11d_24_(b7)
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{
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if (x11c_30_ && (!x11c_26_ || !x11c_25_))
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x11c_30_ = false;
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}
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void CScriptSound::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSound::PreThink(float dt, CStateManager& mgr)
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{
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CEntity::PreThink(dt, mgr);
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sFirstInFrame = true;
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x11d_25_ = false;
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}
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void CScriptSound::Think(float, CStateManager&) {}
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void CScriptSound::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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CActor::AcceptScriptMsg(msg, uid, mgr);
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switch (msg)
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{
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case EScriptObjectMessage::InternalMessage11:
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{
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}
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break;
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case EScriptObjectMessage::Play:
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{
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}
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break;
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case EScriptObjectMessage::Stop:
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{
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}
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break;
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case EScriptObjectMessage::Deactivate:
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{
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}
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break;
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case EScriptObjectMessage::Activate:
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{
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}
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break;
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case EScriptObjectMessage::InternalMessage12:
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{
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}
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break;
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default:break;
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}
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}
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void CScriptSound::PlaySound(CStateManager&) {}
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void CScriptSound::StopSound()
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{
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}
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void CScriptSound::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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}
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