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Implement CScriptGenerator
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@@ -8,14 +8,55 @@ namespace urde
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class CScriptSound : public CActor
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{
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static bool sFirstInFrame;
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float xe8_ = 0.f;
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std::unique_ptr<CSfxHandle> xec_sfxHandle;
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s16 xf0_ = 0;
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s16 xf4_ = 0;
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float xf8_ = 0.f;
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float xfc_;
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s16 x100_soundId;
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float x104_;
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float x108_;
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s16 x10c_;
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s16 x10e_;
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s16 x110_;
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s16 x112_;
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s16 x114_;
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bool x116_;
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u32 x118_;
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union
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{
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struct
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{
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bool x11c_24_ : 1;
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bool x11c_25_ : 1;
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bool x11c_26_ : 1;
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bool x11c_27_ : 1;
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bool x11c_28_ : 1;
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bool x11c_29_ : 1;
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bool x11c_30_ : 1;
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bool x11c_31_ : 1;
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bool x11d_24_ : 1;
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bool x11d_25_ : 1;
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};
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u32 x11c_dummy = 0;
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};
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public:
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CScriptSound(TUniqueId, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, s16 soundId, bool, float, float, float,
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u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, bool, u32);
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CScriptSound(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, s16 soundId,
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bool, float, float, float, u32, u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, u32);
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void Accept(IVisitor& visitor);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void GetOccludedVolumeAmount(const zeus::CVector3f&, const CStateManager&);
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void PlaySound(CStateManager&);
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void StopSound();
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};
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}
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#endif // __URDE_CSCRIPTSOUND_HPP__
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