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Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
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@@ -935,6 +935,9 @@ void CBooRenderer::PostRenderFogs() {
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x2ac_fogVolumes.clear();
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}
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void CBooRenderer::SetModelMatrix(const zeus::CTransform& xf) {
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CGraphics::SetModelMatrix(xf);
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}
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void CBooRenderer::AddParticleGen(const CParticleGen& gen) {
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if (auto bounds = gen.GetBounds()) {
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zeus::CVector3f pt = bounds.value().closestPointAlongVector(xb0_viewPlane.normal());
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