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Metal extension shaders
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@@ -144,7 +144,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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vubo = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(VertexUBO), 1);
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/* Assemble data binding */
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binding = testData.newShaderDataBindng(ctx, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, 1, &texture);
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binding = testData.newShaderDataBindng(ctx, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, nullptr, 1, &texture);
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return true;
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});
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