From 6bd90969c40658e4adeca9567209fc5614b1df40 Mon Sep 17 00:00:00 2001 From: Henrique Gemignani Passos Lima Date: Fri, 11 Nov 2022 00:08:01 +0200 Subject: [PATCH] Decomp fix for CAdditiveBodyState --- Runtime/Character/CAdditiveBodyState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Runtime/Character/CAdditiveBodyState.cpp b/Runtime/Character/CAdditiveBodyState.cpp index fefb2a9b7..8449f9a62 100644 --- a/Runtime/Character/CAdditiveBodyState.cpp +++ b/Runtime/Character/CAdditiveBodyState.cpp @@ -24,8 +24,8 @@ void CABSAim::Start(CBodyController& bc, CStateManager& mgr) { const CAnimData& animData = *bc.GetOwner().GetModelData()->GetAnimationData(); x28_hWeight = -animData.GetAdditiveAnimationWeight(x8_anims[0]); x28_hWeight += animData.GetAdditiveAnimationWeight(x8_anims[1]); - x30_vWeight = -animData.GetAdditiveAnimationWeight(x8_anims[2]); - x30_vWeight += animData.GetAdditiveAnimationWeight(x8_anims[3]); + x30_vWeight = -animData.GetAdditiveAnimationWeight(x8_anims[3]); + x30_vWeight += animData.GetAdditiveAnimationWeight(x8_anims[2]); x4_needsIdle = false; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::AdditiveIdle))