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Work on CPlayer
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@@ -46,4 +46,9 @@ void CPlayerGun::DamageRumble(const zeus::CVector3f& location, float damage, con
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x3dc_damageLocation = location;
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}
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void CPlayerGun::ProcessInput(const CFinalInput& input, CStateManager& mgr)
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{
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}
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}
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