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Work on CPlayer
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@@ -22,6 +22,7 @@
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namespace urde
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{
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class CFinalInput;
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class CPlayerGun
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{
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@@ -222,6 +223,7 @@ public:
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void SetX3e8(const zeus::CTransform& xf) { x3e8_ = xf; }
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CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
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void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
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void ProcessInput(const CFinalInput& input, CStateManager& mgr);
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};
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}
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