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Work on CPlayer
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@@ -0,0 +1,63 @@
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#include "CHUDBillboardEffect.hpp"
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#include "TCastTo.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CGameCamera.hpp"
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namespace urde
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{
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u32 CHUDBillboardEffect::g_IndirectTexturedBillboardCount = 0;
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u32 CHUDBillboardEffect::g_BillboardCount = 0;
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CHUDBillboardEffect::CHUDBillboardEffect(const std::experimental::optional<TToken<CGenDescription>>& particle,
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const std::experimental::optional<TToken<CElectricDescription>>& electric,
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TUniqueId uid, bool active, const std::string& name, float f,
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const zeus::CVector3f& v0, const zeus::CColor& color,
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const zeus::CVector3f& v1, const zeus::CVector3f& v2)
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: CEffect(uid, CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), active, name, zeus::CTransform::Identity())
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{
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xec_v2 = v2;
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xec_v2.y += f;
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xf8_ = v1 * v0;
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x104_24_ = true;
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x104_25_ = false;
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x104_26_ = false;
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x104_27_ = false;
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if (particle)
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{
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xe8_generator = std::make_unique<CElementGen>(*particle, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One);
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if (static_cast<CElementGen&>(*xe8_generator).IsIndirectTextured())
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++g_IndirectTexturedBillboardCount;
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}
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else
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{
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xe8_generator = std::make_unique<CParticleElectric>(*electric);
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}
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++g_BillboardCount;
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xe8_generator->SetModulationColor(color);
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xe8_generator->SetLocalScale(xf8_);
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}
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CHUDBillboardEffect::~CHUDBillboardEffect()
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{
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--g_BillboardCount;
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if (xe8_generator->Get4CharId() == FOURCC('PART'))
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if (static_cast<CElementGen&>(*xe8_generator).IsIndirectTextured())
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--g_IndirectTexturedBillboardCount;
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}
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void CHUDBillboardEffect::Accept(IVisitor& visitor) { visitor.Visit(this); }
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float CHUDBillboardEffect::GetNearClipDistance(CStateManager& mgr)
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{
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return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetNearClipDistance() + 0.01f;
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}
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zeus::CVector3f CHUDBillboardEffect::GetScaleForPOV(CStateManager& mgr)
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{
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return {0.155f, 1.f, 0.155f};
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}
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}
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