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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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@@ -11,6 +11,7 @@
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#include "Shaders/CFogVolumePlaneShader.hpp"
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#include "Shaders/CFogVolumeFilter.hpp"
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#include "Shaders/CPhazonSuitFilter.hpp"
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#include "CTexture.hpp"
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#include "CRandom16.hpp"
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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@@ -93,6 +94,7 @@ class CBooRenderer : public IRenderer
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IFactory& x8_factory;
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IObjectStore& xc_store;
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TLockedToken<CTexture> m_staticEntropy;
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boo::GraphicsDataToken m_gfxToken;
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// CFont x10_fnt;
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u32 x18_ = 0;
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@@ -125,6 +127,8 @@ class CBooRenderer : public IRenderer
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TLockedToken<CTexture> m_ballFadeTex;
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boo::ITexture* m_ballFade = nullptr;
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boo::ITextureR* m_ballShadowId = nullptr;
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boo::IGraphicsBufferS* m_scanLinesEvenVBO = nullptr;
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boo::IGraphicsBufferS* m_scanLinesOddVBO = nullptr;
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int m_ballShadowIdW = 64;
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int m_ballShadowIdH = 64;
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@@ -172,6 +176,7 @@ class CBooRenderer : public IRenderer
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void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void GenerateScanLinesVBO(boo::IGraphicsDataFactory::Context& ctx);
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void LoadThermoPalette();
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void LoadBallFade();
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@@ -270,6 +275,9 @@ public:
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boo::ITexture* GetThermoPalette() {return x288_thermoPalette;}
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boo::ITextureS* GetFogRampTex() {return x1b8_fogVolumeRamp;}
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boo::ITexture* GetRandomStaticEntropyTex() const {return m_staticEntropy->GetBooTexture();}
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boo::IGraphicsBuffer* GetScanLinesEvenVBO() const {return m_scanLinesEvenVBO;}
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boo::IGraphicsBuffer* GetScanLinesOddVBO() const {return m_scanLinesOddVBO;}
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void BindMainDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture);}
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void BindReflectionDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex);}
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