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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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@@ -109,7 +109,7 @@ void CPauseScreenBlur::Draw(const CStateManager&) const
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const_cast<CTexturedQuadFilter&>(m_quarterFilter).DrawFilter(EFilterShape::FullscreenQuarters, filterColor, t);
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zeus::CColor scanLinesColor =
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zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(0.75f, 1.f), t);
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const_cast<CScanLinesFilter&>(m_linesFilter).DrawFilter(EFilterShape::ScanLinesEven, scanLinesColor, t);
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const_cast<CScanLinesFilterEven&>(m_linesFilter).draw(scanLinesColor);
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}
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if (x50_24_blurring /*&& x1c_camBlur.x2d_noPersistentCopy*/)
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