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Implement CRandomStatic and CScanLines shaders (still need HLSL)

This commit is contained in:
Jack Andersen
2017-06-01 09:10:06 -10:00
parent ca69a54faf
commit 6c56cf4c26
13 changed files with 303 additions and 79 deletions

View File

@@ -109,7 +109,7 @@ void CPauseScreenBlur::Draw(const CStateManager&) const
const_cast<CTexturedQuadFilter&>(m_quarterFilter).DrawFilter(EFilterShape::FullscreenQuarters, filterColor, t);
zeus::CColor scanLinesColor =
zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(0.75f, 1.f), t);
const_cast<CScanLinesFilter&>(m_linesFilter).DrawFilter(EFilterShape::ScanLinesEven, scanLinesColor, t);
const_cast<CScanLinesFilterEven&>(m_linesFilter).draw(scanLinesColor);
}
if (x50_24_blurring /*&& x1c_camBlur.x2d_noPersistentCopy*/)