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Implement CRandomStatic and CScanLines shaders (still need HLSL)

This commit is contained in:
Jack Andersen
2017-06-01 09:10:06 -10:00
parent ca69a54faf
commit 6c56cf4c26
13 changed files with 303 additions and 79 deletions

View File

@@ -32,7 +32,7 @@ class CPauseScreenBlur
float x18_blurAmt = 0.f;
CCameraBlurPass x1c_camBlur;
CTexturedQuadFilter m_quarterFilter = { EFilterType::Multiply, x4_mapLightQuarter };
CScanLinesFilter m_linesFilter = { EFilterType::Multiply };
CScanLinesFilterEven m_linesFilter = { EFilterType::Multiply };
union
{