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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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@@ -32,7 +32,7 @@ class CPauseScreenBlur
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float x18_blurAmt = 0.f;
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CCameraBlurPass x1c_camBlur;
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CTexturedQuadFilter m_quarterFilter = { EFilterType::Multiply, x4_mapLightQuarter };
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CScanLinesFilter m_linesFilter = { EFilterType::Multiply };
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CScanLinesFilterEven m_linesFilter = { EFilterType::Multiply };
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union
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{
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