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Camera shakers and controller action scripting
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@@ -98,7 +98,7 @@ void ViewManager::TestGameView::draw(boo::IGraphicsCommandQueue* gfxQ)
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if (m_vm.m_modelTest.IsLoaded())
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{
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#if 1
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#if 0
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CModelFlags flags;
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flags.m_extendedShader = EExtendedShader::Flat;
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@@ -177,7 +177,7 @@ void ViewManager::TestGameView::draw(boo::IGraphicsCommandQueue* gfxQ)
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m_vm.m_moviePlayer->DrawFrame();
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}
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//m_vm.m_projManager.mainDraw();
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m_vm.m_projManager.mainDraw();
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++m_frame;
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}
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@@ -405,7 +405,7 @@ bool ViewManager::proc()
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if (m_rootSpaceView && m_editorFrames <= 30)
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m_rootSpaceView->setMultiplyColor(zeus::CColor::lerp({1,1,1,0}, {1,1,1,1}, m_editorFrames / 30.0));
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//m_projManager.mainUpdate();
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m_projManager.mainUpdate();
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if (g_Renderer)
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g_Renderer->BeginScene();
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