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Camera shakers and controller action scripting

This commit is contained in:
Jack Andersen
2017-03-17 19:12:27 -10:00
parent 3639cbf8e2
commit 6c9462e099
17 changed files with 399 additions and 35 deletions

View File

@@ -349,6 +349,38 @@ CSfxHandle CSfxManager::SfxStart(u16 id, float vol, float pan, bool useAcoustics
return wrapper;
}
CSfxHandle CSfxManager::AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
bool useAcoustics, bool looped, s16 prio, s32 areaId)
{
CAudioSys::C3DEmitterParmData parmData;
parmData.x0_pos = pos;
parmData.xc_dir = dir;
parmData.x18_maxDist = 150.f;
parmData.x1c_distComp = 0.1f;
parmData.x20_flags = 1;
parmData.x24_sfxId = id;
parmData.x26_maxVol = std::max(vol, 0.165f);
parmData.x28_ = 0;
parmData.x29_ = 0x7f;
return AddEmitter(parmData, useAcoustics, prio, looped, areaId);
}
CSfxHandle CSfxManager::AddEmitter(const CAudioSys::C3DEmitterParmData& parmData,
bool useAcoustics, s16 prio, bool looped, s32 areaId)
{
if (m_muted || parmData.x24_sfxId == 0xffff)
return {};
CAudioSys::C3DEmitterParmData data = parmData;
if (looped)
data.x20_flags |= 0x6;
m_doUpdate = true;
CSfxHandle wrapper = std::make_shared<CSfxEmitterWrapper>(looped, prio, data, useAcoustics, areaId);
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
chanObj.x48_handles.insert(wrapper);
return wrapper;
}
void CSfxManager::StopAndRemoveAllEmitters()
{
for (int i=0 ; i<4 ; ++i)