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Camera shakers and controller action scripting
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@@ -200,6 +200,10 @@ public:
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static u16 TranslateSFXID(u16);
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static void SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
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static CSfxHandle AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
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bool useAcoustics, bool looped, s16 prio, s32 areaId);
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static CSfxHandle AddEmitter(const CAudioSys::C3DEmitterParmData& parmData,
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bool useAcoustics, s16 prio, bool looped, s32 areaId);
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static void StopAndRemoveAllEmitters();
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static void DisableAuxCallback();
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static void EnableAuxCallback();
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