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Camera shakers and controller action scripting
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@@ -363,6 +363,7 @@ public:
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bool ShouldQuitGame() const { return xf94_25_quitGame; }
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void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
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void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
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bool GetInMapScreen() const { return xf94_27_inMapScreen; }
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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CRandom16* GetActiveRandom() {return x900_activeRandom;}
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@@ -400,6 +401,7 @@ public:
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bool GetIsGeneratingObject() const { return xf94_26_generatingObject; }
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void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
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u32 GetParticleFlags() const { return xf34_particleFlags; }
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const CFinalInput& GetFinalInput() const { return xb54_finalInput; }
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};
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}
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