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Camera shakers and controller action scripting

This commit is contained in:
Jack Andersen
2017-03-17 19:12:27 -10:00
parent 3639cbf8e2
commit 6c9462e099
17 changed files with 399 additions and 35 deletions

View File

@@ -0,0 +1,48 @@
#include "CScriptCameraShaker.hpp"
#include "TCastTo.hpp"
#include "CStateManager.hpp"
#include "CWorld.hpp"
namespace urde
{
CScriptCameraShaker::CScriptCameraShaker(TUniqueId uid, const std::string& name, const CEntityInfo& info,
bool active, const CCameraShakeData& shakeData)
: CEntity(uid, info, active, name), x34_shakeData(shakeData)
{}
void CScriptCameraShaker::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptCameraShaker::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
{
switch (msg)
{
case EScriptObjectMessage::Action:
{
TAreaId aid = GetAreaIdAlways();
if (GetActive() && aid != kInvalidAreaId)
{
const CGameArea* area = stateMgr.GetWorld()->GetAreaAlways(aid);
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
if (area->IsPostConstructed())
occState = area->GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::Occluded)
x34_shakeData.SetShakerId(stateMgr.GetCameraManager()->AddCameraShaker(x34_shakeData, false));
}
break;
}
case EScriptObjectMessage::Deactivate:
{
if (GetActive())
stateMgr.GetCameraManager()->RemoveCameraShaker(x34_shakeData.GetShakerId());
break;
}
default: break;
}
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
}
}