From 6d16310e82fe410088d05fdcdc07c3265b73eaa3 Mon Sep 17 00:00:00 2001 From: Luke Street Date: Thu, 27 May 2021 18:06:45 -0400 Subject: [PATCH] Compact layout for Items window --- Runtime/CPlayerState.cpp | 2 +- Runtime/ImGuiConsole.cpp | 162 +++++++++++++++++++++++---------------- 2 files changed, 97 insertions(+), 67 deletions(-) diff --git a/Runtime/CPlayerState.cpp b/Runtime/CPlayerState.cpp index 0d04b879f..5525988ad 100644 --- a/Runtime/CPlayerState.cpp +++ b/Runtime/CPlayerState.cpp @@ -479,7 +479,7 @@ std::string_view CPlayerState::ItemTypeToName(CPlayerState::EItemType type) { case EItemType::GrappleBeam: return "Grapple Beam"sv; case EItemType::XRayVisor: - return "XRay Visor"sv; + return "X-Ray Visor"sv; case EItemType::IceSpreader: return "Ice Spreader"sv; case EItemType::SpaceJumpBoots: diff --git a/Runtime/ImGuiConsole.cpp b/Runtime/ImGuiConsole.cpp index e268b53a5..9cbb0df51 100644 --- a/Runtime/ImGuiConsole.cpp +++ b/Runtime/ImGuiConsole.cpp @@ -683,52 +683,82 @@ ImGuiConsole::~ImGuiConsole() { stringTables.clear(); } -static constexpr std::array ItemOrder{ - CPlayerState::EItemType::PowerBeam, - CPlayerState::EItemType::ChargeBeam, - CPlayerState::EItemType::IceBeam, - CPlayerState::EItemType::WaveBeam, - CPlayerState::EItemType::PlasmaBeam, - CPlayerState::EItemType::EnergyTanks, - CPlayerState::EItemType::Missiles, - CPlayerState::EItemType::SuperMissile, - CPlayerState::EItemType::Flamethrower, - CPlayerState::EItemType::IceSpreader, - CPlayerState::EItemType::Wavebuster, - CPlayerState::EItemType::CombatVisor, - CPlayerState::EItemType::ScanVisor, - CPlayerState::EItemType::ThermalVisor, - CPlayerState::EItemType::XRayVisor, - CPlayerState::EItemType::MorphBall, - CPlayerState::EItemType::MorphBallBombs, - CPlayerState::EItemType::PowerBombs, - CPlayerState::EItemType::BoostBall, - CPlayerState::EItemType::SpiderBall, - CPlayerState::EItemType::GrappleBeam, - CPlayerState::EItemType::SpaceJumpBoots, - CPlayerState::EItemType::PowerSuit, - CPlayerState::EItemType::VariaSuit, - CPlayerState::EItemType::GravitySuit, - CPlayerState::EItemType::PhazonSuit, - CPlayerState::EItemType::Truth, - CPlayerState::EItemType::Strength, - CPlayerState::EItemType::Elder, - CPlayerState::EItemType::Wild, - CPlayerState::EItemType::Lifegiver, - CPlayerState::EItemType::Warrior, - CPlayerState::EItemType::Chozo, - CPlayerState::EItemType::Nature, - CPlayerState::EItemType::Sun, - CPlayerState::EItemType::World, - CPlayerState::EItemType::Spirit, - CPlayerState::EItemType::Newborn, +static constexpr std::array GeneralItems{ + CPlayerState::EItemType::EnergyTanks, CPlayerState::EItemType::CombatVisor, CPlayerState::EItemType::ScanVisor, + CPlayerState::EItemType::ThermalVisor, CPlayerState::EItemType::XRayVisor, CPlayerState::EItemType::GrappleBeam, + CPlayerState::EItemType::SpaceJumpBoots, CPlayerState::EItemType::PowerSuit, CPlayerState::EItemType::VariaSuit, + CPlayerState::EItemType::GravitySuit, CPlayerState::EItemType::PhazonSuit, }; +static constexpr std::array WeaponItems{ + CPlayerState::EItemType::Missiles, CPlayerState::EItemType::PowerBeam, CPlayerState::EItemType::IceBeam, + CPlayerState::EItemType::WaveBeam, CPlayerState::EItemType::PlasmaBeam, CPlayerState::EItemType::SuperMissile, + CPlayerState::EItemType::Flamethrower, CPlayerState::EItemType::IceSpreader, CPlayerState::EItemType::Wavebuster, + CPlayerState::EItemType::ChargeBeam, +}; + +static constexpr std::array MorphBallItems{ + CPlayerState::EItemType::PowerBombs, CPlayerState::EItemType::MorphBall, CPlayerState::EItemType::MorphBallBombs, + CPlayerState::EItemType::BoostBall, CPlayerState::EItemType::SpiderBall, +}; + +static constexpr std::array ArtifactItems{ + CPlayerState::EItemType::Truth, CPlayerState::EItemType::Strength, CPlayerState::EItemType::Elder, + CPlayerState::EItemType::Wild, CPlayerState::EItemType::Lifegiver, CPlayerState::EItemType::Warrior, + CPlayerState::EItemType::Chozo, CPlayerState::EItemType::Nature, CPlayerState::EItemType::Sun, + CPlayerState::EItemType::World, CPlayerState::EItemType::Spirit, CPlayerState::EItemType::Newborn, +}; + +static void RenderItemType(CPlayerState& pState, CPlayerState::EItemType itemType) { + u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); + std::string name{CPlayerState::ItemTypeToName(itemType)}; + if (maxValue == 1) { + bool enabled = pState.GetItemCapacity(itemType) == 1; + if (ImGui::Checkbox(name.c_str(), &enabled)) { + if (enabled) { + pState.ReInitializePowerUp(itemType, 1); + pState.ResetAndIncrPickUp(itemType, 1); + } else { + pState.ReInitializePowerUp(itemType, 0); + } + if (itemType == CPlayerState::EItemType::VariaSuit || itemType == CPlayerState::EItemType::PowerSuit || + itemType == CPlayerState::EItemType::GravitySuit || itemType == CPlayerState::EItemType::PhazonSuit) { + g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); + } + } + } else if (maxValue > 1) { + int capacity = int(pState.GetItemCapacity(itemType)); + if (ImGui::SliderInt(name.c_str(), &capacity, 0, int(maxValue), "%d", ImGuiSliderFlags_AlwaysClamp)) { + pState.ReInitializePowerUp(itemType, u32(capacity)); + pState.ResetAndIncrPickUp(itemType, u32(capacity)); + } + } +} + +template +static inline void RenderItemsDualColumn(CPlayerState& pState, const std::array& items, + int start) { + ImGui::BeginGroup(); + // Render left group + for (int i = start; i < items.size(); i += 2) { + RenderItemType(pState, items[i]); + } + ImGui::EndGroup(); + ImGui::SameLine(); + ImGui::BeginGroup(); + // Render right group + for (int i = start + 1; i < items.size(); i += 2) { + RenderItemType(pState, items[i]); + } + ImGui::EndGroup(); +} + void ImGuiConsole::ShowItemsWindow() { CPlayerState& pState = *g_StateManager->GetPlayerState(); - if (ImGui::Begin("Items", &m_showItemsWindow)) { + if (ImGui::Begin("Items", &m_showItemsWindow, ImGuiWindowFlags_AlwaysAutoResize)) { if (ImGui::Button("Refill")) { - for (const auto itemType : ItemOrder) { + for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { + auto itemType = static_cast(i); u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); pState.ResetAndIncrPickUp(itemType, maxValue); } @@ -740,7 +770,8 @@ void ImGuiConsole::ShowItemsWindow() { mapWorldInfo.SetMapStationUsed(mapStationUsed); } if (ImGui::Button("All")) { - for (const auto itemType : ItemOrder) { + for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { + auto itemType = static_cast(i); u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); pState.ReInitializePowerUp(itemType, maxValue); pState.ResetAndIncrPickUp(itemType, maxValue); @@ -749,35 +780,34 @@ void ImGuiConsole::ShowItemsWindow() { } ImGui::SameLine(); if (ImGui::Button("None")) { - for (const auto itemType : ItemOrder) { + for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { + auto itemType = static_cast(i); pState.ReInitializePowerUp(itemType, 0); } mapWorldInfo.SetMapStationUsed(false); } - for (const auto itemType : ItemOrder) { - u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); - std::string name{CPlayerState::ItemTypeToName(itemType)}; - if (maxValue == 1) { - bool enabled = pState.GetItemCapacity(itemType) == 1; - if (ImGui::Checkbox(name.c_str(), &enabled)) { - if (enabled) { - pState.ReInitializePowerUp(itemType, 1); - pState.ResetAndIncrPickUp(itemType, 1); - } else { - pState.ReInitializePowerUp(itemType, 0); - } - if (itemType == CPlayerState::EItemType::VariaSuit || itemType == CPlayerState::EItemType::PowerSuit || - itemType == CPlayerState::EItemType::GravitySuit || itemType == CPlayerState::EItemType::PhazonSuit) { - g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); - } - } - } else if (maxValue > 1) { - int capacity = int(pState.GetItemCapacity(itemType)); - if (ImGui::SliderInt(name.c_str(), &capacity, 0, int(maxValue), "%d", ImGuiSliderFlags_AlwaysClamp)) { - pState.ReInitializePowerUp(itemType, u32(capacity)); - pState.ResetAndIncrPickUp(itemType, u32(capacity)); - } + + if (ImGui::BeginTabBar("Items")) { + if (ImGui::BeginTabItem("General")) { + RenderItemType(pState, GeneralItems[0]); // full width + RenderItemsDualColumn(pState, GeneralItems, 1); + ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("Weapons")) { + RenderItemType(pState, WeaponItems[0]); // full width + RenderItemsDualColumn(pState, WeaponItems, 1); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Morph Ball")) { + RenderItemType(pState, MorphBallItems[0]); // full width + RenderItemsDualColumn(pState, MorphBallItems, 1); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Artifacts")) { + RenderItemsDualColumn(pState, ArtifactItems, 0); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); } } ImGui::End();