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Various fixes and tweaks, Implement CExplosion, Add cheats

This commit is contained in:
2018-04-26 14:12:20 -07:00
parent ae48196c3f
commit 6d60ccfd04
26 changed files with 297 additions and 75 deletions

View File

@@ -11,12 +11,12 @@ namespace urde
class CExplosion : public CEffect
{
std::unique_ptr<CElementGen> xe8_particleGen;
TUniqueId xec_ = kInvalidUniqueId;
TUniqueId xec_explosionLight = kInvalidUniqueId;
const CGenDescription* xf0_particleDesc;
bool xf4_24_:1;
bool xf4_24_renderThermalHot:1;
bool xf4_25_:1;
bool xf4_26_:1;
float xf8_ = 0.f;
bool xf4_26_renderXray:1;
float xf8_time = 0.f;
public:
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
@@ -24,6 +24,12 @@ public:
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
bool CanRenderUnsorted(const CStateManager&) const;
};
}