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Conform CElementGen with retail

This commit is contained in:
Jack Andersen
2017-06-03 15:01:09 -10:00
parent db8a7d3433
commit 6da6e37d42
17 changed files with 736 additions and 953 deletions

View File

@@ -63,9 +63,9 @@ public:
void SetParticleEffectState(const std::string& name, bool active, CStateManager& mgr);
void SetCEXTValue(const std::string& name, int idx, float value);
void AddAuxiliaryParticleEffect(const std::string& name, int flags, const CAuxiliaryParticleData& data,
const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, int lightIdx);
const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, int lightId);
void AddParticleEffect(const std::string& name, int flags, const CParticleData& data,
const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, bool oneShot, int lightIdx);
const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, bool oneShot, int lightId);
void InsertParticleGen(bool oneShot, int flags, const std::string& name,
std::unique_ptr<CParticleGenInfo>&& gen);
};