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Conform CElementGen with retail
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@@ -63,9 +63,9 @@ public:
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void SetParticleEffectState(const std::string& name, bool active, CStateManager& mgr);
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void SetCEXTValue(const std::string& name, int idx, float value);
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void AddAuxiliaryParticleEffect(const std::string& name, int flags, const CAuxiliaryParticleData& data,
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const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, int lightIdx);
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const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, int lightId);
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void AddParticleEffect(const std::string& name, int flags, const CParticleData& data,
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const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, bool oneShot, int lightIdx);
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const zeus::CVector3f& scale, CStateManager& mgr, TAreaId aid, bool oneShot, int lightId);
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void InsertParticleGen(bool oneShot, int flags, const std::string& name,
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std::unique_ptr<CParticleGenInfo>&& gen);
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};
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