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CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
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@@ -193,9 +193,10 @@ void CMFGame::Touch() {
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player.GetMorphBall()->TouchModel(*x14_stateManager);
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}
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void CMFGame::Draw() const {
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if (!x2a_24_initialized)
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void CMFGame::Draw() {
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if (!x2a_24_initialized) {
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return;
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}
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SCOPED_GRAPHICS_DEBUG_GROUP("CMFGame::Draw", zeus::skGreen);
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const_cast<CMFGame&>(*this).Touch();
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@@ -210,8 +211,8 @@ void CMFGame::Draw() const {
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x18_guiManager->Draw(*x14_stateManager);
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if (x1c_flowState == EGameFlowState::CinematicSkip) {
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float c = std::min(1.f, 1.f - x20_cineSkipTime);
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const_cast<CColoredQuadFilter&>(m_fadeToBlack).draw(zeus::CColor{c, c, c, c});
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const float c = std::min(1.f, 1.f - x20_cineSkipTime);
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m_fadeToBlack.draw(zeus::CColor{c, c, c, c});
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}
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}
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@@ -364,7 +365,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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return EMessageReturn::Exit;
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}
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void CMFGameLoader::Draw() const {
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void CMFGameLoader::Draw() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CMFGameLoader::Draw", zeus::skGreen);
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g_GameState->GetWorldTransitionManager()->Draw();
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}
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