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Additional CSlideShow work; amuse voice handle integration
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@@ -34,84 +34,94 @@ public:
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class CBaseSfxWrapper
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{
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s16 m_rank;
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s16 m_prio;
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CSfxHandle m_handle;
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TAreaId m_area;
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bool m_useAcoustics:1;
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bool m_available:1;
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bool m_inArea:1;
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bool m_looped:1;
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bool m_playing:1;
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bool m_active:1;
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float x4_ = 15.f;
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s16 x8_rank = 0;
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s16 xa_prio;
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CSfxHandle xc_handle;
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TAreaId x10_area;
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union
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{
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struct
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{
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bool x14_24_useAcoustics:1;
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bool x14_25_available:1;
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bool x14_26_inArea:1;
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bool x14_27_looped:1;
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bool x14_28_playing:1;
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bool x14_29_active:1;
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};
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u16 _dummy = 0;
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};
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public:
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virtual ~CBaseSfxWrapper() {}
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virtual void SetActive(bool v) {m_active = v;}
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virtual void SetPlaying(bool v) {m_playing = v;}
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virtual void SetRank(short v) {m_rank = v;}
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virtual void SetInArea(bool v) {m_inArea = v;}
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virtual bool IsLooped() const {return m_looped;}
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virtual bool IsPlaying() const {return m_playing;}
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virtual bool IsActive() const {return m_active;}
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virtual bool IsInArea() const {return m_inArea;}
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virtual bool UseAcoustics() const {return m_useAcoustics;}
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virtual s16 GetRank() const {return m_rank;}
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virtual s16 GetPriority() const {return m_prio;}
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virtual TAreaId GetArea() const {return m_area;}
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virtual CSfxHandle GetSfxHandle() const {return m_handle;}
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virtual void SetActive(bool v) {x14_29_active = v;}
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virtual void SetPlaying(bool v) {x14_28_playing = v;}
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virtual void SetRank(short v) {x8_rank = v;}
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virtual void SetInArea(bool v) {x14_26_inArea = v;}
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virtual bool IsLooped() const {return x14_27_looped;}
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virtual bool IsPlaying() const {return x14_28_playing;}
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virtual bool IsActive() const {return x14_29_active;}
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virtual bool IsInArea() const {return x14_26_inArea;}
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virtual bool UseAcoustics() const {return x14_24_useAcoustics;}
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virtual s16 GetRank() const {return x8_rank;}
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virtual s16 GetPriority() const {return xa_prio;}
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virtual TAreaId GetArea() const {return x10_area;}
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virtual CSfxHandle GetSfxHandle() const {return xc_handle;}
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virtual void Play()=0;
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virtual void Stop()=0;
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virtual bool Ready()=0;
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virtual ESfxAudibility GetAudible(const zeus::CVector3f&)=0;
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virtual u32 GetVoice() const=0;
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virtual const std::shared_ptr<amuse::Voice>& GetVoice() const=0;
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void Release() {m_available = true;}
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bool Available() const {return m_available;}
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void Release() {x14_25_available = true;}
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bool Available() const {return x14_25_available;}
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CBaseSfxWrapper(bool looped, s16 prio, const CSfxHandle& handle, bool useAcoustics, TAreaId area)
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: m_rank(0), m_prio(prio), m_handle(handle), m_area(area), m_useAcoustics(useAcoustics),
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m_inArea(0), m_looped(looped), m_playing(0), m_active(0) {}
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: x8_rank(0), xa_prio(prio), xc_handle(handle), x10_area(area), x14_24_useAcoustics(useAcoustics),
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x14_26_inArea(0), x14_27_looped(looped), x14_28_playing(0), x14_29_active(0) {}
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};
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class CSfxEmitterWrapper : public CBaseSfxWrapper
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{
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CAudioSys::C3DEmitterParmData m_parmData;
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u32 m_emitterHandle = -1;
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CAudioSys::C3DEmitterParmData x24_parmData;
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std::shared_ptr<amuse::Emitter> x50_emitterHandle;
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bool x54_ready = true;
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public:
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bool IsPlaying() const;
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void Play();
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void Stop();
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bool Ready();
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ESfxAudibility GetAudible(const zeus::CVector3f&);
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u32 GetVoice() const;
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const std::shared_ptr<amuse::Voice>& GetVoice() const { return x50_emitterHandle->getVoice(); }
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u32 GetHandle() const {return m_emitterHandle;}
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const std::shared_ptr<amuse::Emitter>& GetHandle() const { return x50_emitterHandle; }
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CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
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const CSfxHandle& handle, bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), m_parmData(data) {}
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: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), x24_parmData(data) {}
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};
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class CSfxWrapper : public CBaseSfxWrapper
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{
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u16 m_sfxId;
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u32 m_voiceHandle = -1;
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s16 m_vol;
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s16 m_pan;
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u16 x18_sfxId;
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std::shared_ptr<amuse::Voice> x1c_voiceHandle;
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s16 x20_vol;
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s16 x22_pan;
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bool x24_ready = true;
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public:
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bool IsPlaying() const;
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void Play();
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void Stop();
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bool Ready();
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ESfxAudibility GetAudible(const zeus::CVector3f&) {return ESfxAudibility::Aud3;}
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u32 GetVoice() const {return m_voiceHandle;}
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const std::shared_ptr<amuse::Voice>& GetVoice() const {return x1c_voiceHandle;}
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void SetVolume(s16 vol) {m_vol = vol;}
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void SetVolume(s16 vol) {x20_vol = vol;}
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, s16 vol, s16 pan,
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const CSfxHandle& handle, bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area),
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m_sfxId(sfxId), m_vol(vol), m_pan(pan) {}
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x18_sfxId(sfxId), x20_vol(vol), x22_pan(pan) {}
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};
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static CSfxChannel m_channels[4];
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@@ -141,6 +151,9 @@ public:
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static void RemoveEmitter(const CSfxHandle&) {}
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static void PitchBend(const CSfxHandle&, s32) {}
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static u16 TranslateSFXID(u16);
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static CSfxHandle SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, s16 vol, s16 pan, bool active, s16 prio, bool inArea, s32 areaId);
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};
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}
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