From 6ef1de8dda41a595ff48cdf54913367d02deb9eb Mon Sep 17 00:00:00 2001 From: Henrique Gemignani Passos Lima Date: Tue, 8 Nov 2022 01:03:45 +0200 Subject: [PATCH] Decomp fix for CGSComboFire useLoopState for EnableLooping in SetAnim --- Runtime/Weapon/CGSComboFire.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/Weapon/CGSComboFire.cpp b/Runtime/Weapon/CGSComboFire.cpp index cf724c772..7ae810ef3 100644 --- a/Runtime/Weapon/CGSComboFire.cpp +++ b/Runtime/Weapon/CGSComboFire.cpp @@ -56,7 +56,7 @@ s32 CGSComboFire::SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManag x0_delay = delay; x8_cueAnimId = anim.second; } else { - data.EnableLooping(loopState == 1); + data.EnableLooping(useLoopState == 1); CAnimPlaybackParms aparms(anim.second, -1, 1.f, true); data.SetAnimation(aparms, false); }