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Finish CPlayerVisor and CSamusFaceReflection
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@@ -6,12 +6,12 @@
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#include "zeus/CVector2f.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "CPlayerState.hpp"
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#include "Graphics/CModel.hpp"
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namespace urde
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{
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class CStateManager;
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class CTargetingManager;
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class CModel;
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namespace MP1
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{
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@@ -70,6 +70,8 @@ class CPlayerVisor
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float x54c_frameColorInterp = 0.f;
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float x550_frameColorImpulseInterp = 0.f;
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std::unique_ptr<CBooModel> m_newScanPaneInst;
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int FindEmptyInactiveScanTarget() const;
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int FindCachedInactiveScanTarget(TUniqueId uid) const;
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bool DrawScanObjectIndicators(const CStateManager& mgr) const;
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