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Finish CPlayerVisor and CSamusFaceReflection

This commit is contained in:
Jack Andersen
2017-05-30 16:51:38 -10:00
parent 0c5e4efc46
commit 6f84cfcb38
13 changed files with 369 additions and 114 deletions

View File

@@ -6,12 +6,12 @@
#include "zeus/CVector2f.hpp"
#include "Audio/CSfxManager.hpp"
#include "CPlayerState.hpp"
#include "Graphics/CModel.hpp"
namespace urde
{
class CStateManager;
class CTargetingManager;
class CModel;
namespace MP1
{
@@ -70,6 +70,8 @@ class CPlayerVisor
float x54c_frameColorInterp = 0.f;
float x550_frameColorImpulseInterp = 0.f;
std::unique_ptr<CBooModel> m_newScanPaneInst;
int FindEmptyInactiveScanTarget() const;
int FindCachedInactiveScanTarget(TUniqueId uid) const;
bool DrawScanObjectIndicators(const CStateManager& mgr) const;