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Finish CPlayerVisor and CSamusFaceReflection
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@@ -13,10 +13,10 @@ class CSamusFaceReflection
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{
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CModelData x0_modelData;
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std::unique_ptr<CActorLights> x4c_lights;
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zeus::CQuaternion x50_;
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zeus::CVector3f x60_;
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zeus::CQuaternion x50_lookRot;
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zeus::CVector3f x60_lookDir;
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u32 x6c_ = 0;
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bool x70_ = true;
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bool x70_hidden = true;
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public:
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CSamusFaceReflection(CStateManager& stateMgr);
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void PreDraw(const CStateManager& stateMgr);
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