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Finish CPlayerVisor and CSamusFaceReflection
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@@ -167,7 +167,7 @@ public:
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CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId);
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bool DoesAreaExist(TAreaId area) const;
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std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() {return x18_areas;}
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const std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() const { return x18_areas; }
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const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); }
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u32 GetRelayCount() const { return x2c_relays.size(); }
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