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Windows build fixes and warning avoidance
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@@ -179,7 +179,7 @@ boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::G
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#endif
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#if _WIN32
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void CNESShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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void CNESShader::Initialize(boo::D3DDataFactory::Context& ctx)
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{
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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@@ -193,7 +193,7 @@ void CNESShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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boo::ZTest::None, false, true, false, boo::CullMode::None);
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}
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boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::ID3DDataFactory::Context& ctx,
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boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::D3DDataFactory::Context& ctx,
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boo::ObjToken<boo::IGraphicsBufferS> vbo,
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boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
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boo::ObjToken<boo::ITextureD> tex)
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@@ -274,8 +274,7 @@ boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::I
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#endif
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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return BuildShaderDataBinding(static_cast<boo::ID3DDataFactory::Context&>(ctx), vbo, uniBuf, tex);
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return BuildShaderDataBinding(static_cast<boo::D3DDataFactory::Context&>(ctx), vbo, uniBuf, tex);
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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@@ -295,7 +294,7 @@ void CNESShader::Initialize()
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if (!CGraphics::g_BooFactory)
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return;
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CGraphicsCommitResources(
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CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx)
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{
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switch (ctx.platform())
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@@ -307,8 +306,7 @@ void CNESShader::Initialize()
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#endif
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx));
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Initialize(static_cast<boo::D3DDataFactory::Context&>(ctx));
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break;
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#endif
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#if BOO_HAS_METAL
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@@ -324,7 +322,7 @@ void CNESShader::Initialize()
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default: break;
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}
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return true;
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});
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} BooTrace);
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}
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void CNESShader::Shutdown()
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