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Windows build fixes and warning avoidance
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@@ -160,7 +160,7 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
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for (u32 i = 0; i < 128; i++)
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x0_[i] = stream.ReadEncoded(8);
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u32 tsSeconds = stream.ReadEncoded(32);
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//u32 tsSeconds = stream.ReadEncoded(32);
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x228_24_hardMode = stream.ReadEncoded(1);
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x228_25_initPowerupsAtFirstSpawn = stream.ReadEncoded(1);
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@@ -173,7 +173,7 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
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xa0_playTime = conv.doub;
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x98_playerState = std::make_shared<CPlayerState>(stream);
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float currentHealth = x98_playerState->GetHealthInfo().GetHP();
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//float currentHealth = x98_playerState->GetHealthInfo().GetHP();
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x17c_gameOptions = CGameOptions(stream);
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x1f8_hintOptions = CHintOptions(stream);
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