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Windows build fixes and warning avoidance
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@@ -803,7 +803,7 @@ CMaterialList CGroundMovement::MoveObjectAnalytical(CStateManager& mgr, CPhysics
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{
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if (actor.x15c_force.canBeNormalized())
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{
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zeus::CVector3f prevForce = actor.x15c_force;
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//zeus::CVector3f prevForce = actor.x15c_force;
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actor.x15c_force = CGroundMovement::CollisionDamping(actor.x15c_force,
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actor.x15c_force.normalized(),
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collisionNorm, 0.f, 1.f);
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