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Windows build fixes and warning avoidance
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@@ -339,12 +339,6 @@ public:
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g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
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}
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#ifndef NDEBUG
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#define CGraphicsCommitResources(...) CGraphics::CommitResources(__VA_ARGS__, __FILE__, __LINE__)
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#else
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#define CGraphicsCommitResources(...) CGraphics::CommitResources(__VA_ARGS__)
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#endif
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static void SetShaderDataBinding(const boo::ObjToken<boo::IShaderDataBinding>& binding)
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{
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g_BooMainCommandQueue->setShaderDataBinding(binding);
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