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Windows build fixes and warning avoidance
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@@ -54,7 +54,7 @@ void CTextRenderBuffer::CommitResources()
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for (BooFontCharacters& chs : m_fontCharacters)
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chs.m_font->GetTexture();
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_uniBuf = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
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auto uBufInfo = m_uniBuf.getBufferInfo();
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@@ -167,7 +167,7 @@ void CTextRenderBuffer::CommitResources()
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}
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}
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return true;
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});
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} BooTrace);
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}
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void CTextRenderBuffer::SetMode(EMode mode)
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