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Windows build fixes and warning avoidance
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@@ -198,7 +198,7 @@ CFluidPlaneCPU::RenderSetup(const CStateManager& mgr, float alpha, const zeus::C
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pttScale = g_tweakGame->GetFluidEnvBumpScale() * x4c_uvMotion.GetFluidLayers()[0].GetUVScale();
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// Load GX_TEXMTX3 with identity
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zeus::CMatrix4f& texMtx = out.texMtxs[nextTexMtx++];
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nextTexMtx++;
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// Load GX_PTTEXMTX0 with scale of pttScale
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// Next: GX_TG_MTX2x4 GX_TG_NRM, GX_TEXMTX3, true, GX_PTTEXMTX0
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