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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 01:07:43 +00:00

Windows build fixes and warning avoidance

This commit is contained in:
Jack Andersen
2018-05-24 20:39:38 -10:00
parent 3ceaa82035
commit 70b3404b7c
195 changed files with 428 additions and 502 deletions

View File

@@ -81,8 +81,8 @@ CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox&
const CMaterialList& ml)
: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf,
MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(mass), CActorParameters::None(), stepUp,
stepDown), x7d0_animRes(resId, 0, playerScale, 0, true), x2d8_fpBounds(aabb),
x7d8_beamScale(playerScale)
stepDown), x2d8_fpBounds(aabb), x7d0_animRes(resId, 0, playerScale, 0, true),
x7d8_beamScale(playerScale)
{
x490_gun.reset(new CPlayerGun(uid));
x49c_gunHolsterRemTime = g_tweakPlayerGun->GetGunNotFiringTime();
@@ -4489,7 +4489,6 @@ TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUni
EPlayerZoneInfo info, EPlayerZoneType zone, CStateManager& mgr) const
{
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
float minEyeToAimMag = 10000.f;
float minPosInBoxMagSq = 10000.f;
TUniqueId bestId = kInvalidUniqueId;
@@ -4604,7 +4603,6 @@ TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids,
EPlayerZoneInfo info, CStateManager& mgr) const
{
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
float minEyeToOrbitMag = 10000.f;
float minPosInBoxMagSq = 10000.f;
TUniqueId bestId = kInvalidUniqueId;