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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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@@ -245,6 +245,7 @@ public:
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const std::weak_ptr<CPlayerState>&,
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const std::weak_ptr<CWorldTransManager>&,
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const std::weak_ptr<CWorldLayerState>&);
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~CStateManager();
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u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
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bool RenderLast(TUniqueId);
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