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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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@@ -45,7 +45,7 @@ CAnimData::CAnimData(CAssetId id,
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int defaultAnim, int charIdx, bool loop,
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const TLockedToken<CCharLayoutInfo>& layout,
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const TToken<CSkinnedModel>& model,
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const rstl::optional_object<TToken<CMorphableSkinnedModel>>& iceModel,
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const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
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const std::weak_ptr<CAnimSysContext>& ctx,
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const std::shared_ptr<CAnimationManager>& animMgr,
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const std::shared_ptr<CTransitionManager>& transMgr,
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@@ -651,7 +651,7 @@ void CAnimData::RenderAuxiliary(const zeus::CFrustum& frustum) const
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}
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void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes)
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{
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SetupRender(model, drawFlags, morphEffect, morphMagnitudes);
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@@ -660,7 +660,7 @@ void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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void CAnimData::SetupRender(CSkinnedModel& model,
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const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes)
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{
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if (!x220_30_poseBuilt)
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@@ -949,7 +949,7 @@ void CAnimData::SetInfraModel(const TLockedToken<CModel>& model, const TLockedTo
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void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
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const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes)
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{
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model.Calculate(pose, drawFlags, morphEffect, morphMagnitudes);
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