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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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@@ -91,7 +91,7 @@ zeus::CVector3f CProjectileWeapon::GetTranslation() const
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return x14_localToWorldXf * (x44_localXf * x8c_projOffset + x80_localOffset) + x74_worldOffset;
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}
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rstl::optional_object<zeus::CAABox> CProjectileWeapon::GetBounds() const
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std::experimental::optional<zeus::CAABox> CProjectileWeapon::GetBounds() const
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{
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zeus::CAABox aabb;
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bool ret = false;
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@@ -160,7 +160,7 @@ float CProjectileWeapon::GetAudibleRange() const
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return x4_weaponDesc->x94_COLR.m_res->GetAudibleRange();
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}
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rstl::optional_object<TLockedToken<CDecalDescription>>
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std::experimental::optional<TLockedToken<CDecalDescription>>
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CProjectileWeapon::GetDecalForCollision(EWeaponCollisionResponseTypes type) const
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{
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if (!x4_weaponDesc->x94_COLR)
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@@ -175,7 +175,7 @@ u16 CProjectileWeapon::GetSoundIdForCollision(EWeaponCollisionResponseTypes type
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return u16(x4_weaponDesc->x94_COLR.m_res->GetSoundEffectId(type));
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}
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rstl::optional_object<TLockedToken<CGenDescription>>
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std::experimental::optional<TLockedToken<CGenDescription>>
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CProjectileWeapon::CollisionOccured(EWeaponCollisionResponseTypes type, bool deflected, bool useTarget,
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const zeus::CVector3f& pos, const zeus::CVector3f& normal,
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const zeus::CVector3f& target)
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