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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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@@ -140,40 +140,40 @@ enum class EScriptObjectType
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enum class EScriptObjectState
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{
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Any = -1,
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Active,
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Arrived,
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Closed,
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Entered,
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Exited,
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Inactive,
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Inside,
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MaxReached,
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Open,
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Zero,
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Attack,
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UNKS1,
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Retreat,
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Patrol,
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Dead,
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CameraPath,
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CameraTarget,
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UNKS2,
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Play,
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UNKS3,
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DeathRattle,
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UNKS4,
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Damage,
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InvulnDamage,
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UNKS5,
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Modify,
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ScanStart,
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ScanProcessing,
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ScanDone,
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UnFrozen,
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Default,
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ReflectedDamage,
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InheritBounds
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Any = -1,
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Active = 0,
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Arrived = 1,
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Closed = 2,
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Entered = 3,
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Exited = 4,
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Inactive = 5,
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Inside = 6,
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MaxReached = 7,
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Open = 8,
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Zero = 9,
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Attack = 10,
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UNKS1 = 11,
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Retreat = 12,
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Patrol = 13,
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Dead = 14,
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CameraPath = 15,
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CameraTarget = 16,
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UNKS2 = 17,
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Play = 18,
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UNKS3 = 19,
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DeathRattle = 20,
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UNKS4 = 21,
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Damage = 22,
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InvulnDamage = 23,
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UNKS5 = 24,
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Modify = 25,
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ScanStart = 26,
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ScanProcessing = 27,
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ScanDone = 28,
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UnFrozen = 29,
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Default = 30,
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ReflectedDamage = 31,
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InheritBounds = 32
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};
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enum class EScriptObjectMessage
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