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Work on collision related implementations
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@@ -28,6 +28,7 @@ public:
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virtual zeus::CAABox CalculateLocalAABox() const;
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virtual FourCC GetPrimType() const;
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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const zeus::CAABox& GetAABB() const { return x10_aabox; }
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static const CCollisionPrimitive::Type& GetType();
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static void SetStaticTableIndex(u32 index);
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