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Work on collision related implementations
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@@ -32,6 +32,11 @@ void CCollidableSphere::SetSphereCenter(const zeus::CVector3f&)
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}
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zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const
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{
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return zeus::CSphere(xf * x10_sphere.position, x10_sphere.radius);
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}
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u32 CCollidableSphere::GetTableIndex() const { return sTableIndex; }
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zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform&) const { return {}; }
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