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Work on collision related implementations

This commit is contained in:
Jack Andersen
2017-06-17 15:58:13 -10:00
parent 47e73f9f80
commit 71a361f54e
32 changed files with 1521 additions and 134 deletions

View File

@@ -1,8 +1,12 @@
#include "CollisionUtil.hpp"
#include "CCollisionInfo.hpp"
#include "CCollisionInfoList.hpp"
namespace urde
{
namespace CollisionUtil
{
bool LineIntersectsOBBox(const zeus::COBBox& obb, const zeus::CMRay& ray, float& d)
{
const zeus::CVector3f transXf = obb.transform.toMatrix4f().vec[0].toVec3f();
@@ -42,5 +46,56 @@ bool RaySphereIntersection(const zeus::CSphere& sphere, const zeus::CVector3f& p
return false;
}
void FilterOutBackfaces(const zeus::CVector3f& vec, const CCollisionInfoList& in, CCollisionInfoList& out)
{
if (vec.canBeNormalized())
{
zeus::CVector3f norm = vec.normalized();
for (const CCollisionInfo& info : in)
{
if (info.GetNormalLeft().dot(norm) < 0.001f)
out.Add(info, false);
}
}
else
{
out = in;
}
}
static const zeus::CVector3f AABBNormalTable[] =
{
{-1.f, 0.f, 0.f},
{1.f, 0.f, 0.f},
{0.f, -1.f, 0.f},
{0.f, 1.f, 0.f},
{0.f, 0.f, -1.f},
{0.f, 0.f, 1.f}
};
bool AABoxAABoxIntersection(const zeus::CAABox& aabb0, const CMaterialList& list0,
const zeus::CAABox& aabb1, const CMaterialList& list1,
CCollisionInfoList& infoList)
{
zeus::CAABox boolAABB = aabb0.booleanIntersection(aabb1);
if (boolAABB.invalid())
return false;
/* TODO: Finish */
if (!infoList.GetCount())
{
infoList.Add(CCollisionInfo(boolAABB, list0, list1, AABBNormalTable[4], -AABBNormalTable[4]), false);
infoList.Add(CCollisionInfo(boolAABB, list0, list1, AABBNormalTable[5], -AABBNormalTable[5]), false);
}
return true;
}
bool AABoxAABoxIntersection(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1)
{
return aabb0.intersects(aabb1);
}
}
}