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Work on collision related implementations
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@@ -219,6 +219,8 @@ public:
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u32 GetSelectedBeam() const { return x310_selectedBeam; }
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u32 GetPendingSelectedBeam() const { return x314_pendingSelectedBeam; }
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const CGunMorph& GetGunMorph() const { return x678_morph; }
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void SetX3e8(const zeus::CTransform& xf) { x3e8_ = xf; }
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CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
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};
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}
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